ID Software / Quake 3 Engine
9 CVEs
| CVE ID | Description | Severity | CVSS | Published |
|---|---|---|---|---|
| CVE-2006-3401 | Stack-based buffer overflow in Quake 3 Engine as used by Quake 3: Arena 1.32b and 1.32c allows remote attackers to cause a denial of service and possibly execu… | HIGH | 7.5 | Jul 6, 2006 |
| CVE-2006-3400 | Stack-based buffer overflow in the CG_ServerCommand function in Quake 3 Engine as used by Soldier of Fortune 2 (SOF2MP) GOLD 1.03 allows remote attackers to ca… | HIGH | 7.5 | Jul 6, 2006 |
| CVE-2006-3325 | client/cl_parse.c in the id3 Quake 3 Engine 1.32c and the Icculus Quake 3 Engine (ioquake3) revision 810 and earlier allows remote malicious servers to overwri… | MEDIUM | 5.0 | Jun 30, 2006 |
| CVE-2006-3324 | The Automatic Downloading option in the id3 Quake 3 Engine and the Icculus Quake 3 Engine (ioquake3) before revision 804 allows remote attackers to overwrite a… | MEDIUM | 5.0 | Jun 30, 2006 |
| CVE-2006-2875 | Stack-based buffer overflow in the CL_ParseDownload function of Quake 3 Engine 1.32c and earlier, as used in multiple products, allows remote attackers to exec… | HIGH | 7.5 | Jun 7, 2006 |
| CVE-2006-2082 | Directory traversal vulnerability in Quake 3 engine, as used in products including Quake3 Arena, Return to Castle Wolfenstein, Wolfenstein: Enemy Territory, an… | HIGH | 7.5 | May 10, 2006 |
| CVE-2006-2236 | Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b allows remote attackers to… | HIGH | 7.6 | May 8, 2006 |
| CVE-2005-0983 | Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly t… | MEDIUM | 5.0 | Apr 5, 2005 |
| CVE-2005-0430 | The Quake 3 engine, as used in multiple game packages, allows remote attackers to cause a denial of service (shutdown game server) and possibly crash the serve… | MEDIUM | 5.0 | Feb 16, 2005 |
Showing 1 to 9 of 9 CVEs