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HIGH

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash

Published Nov 13, 2020

Description

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash.

Affected products

Remediation

No remediation recorded yet.

Weaknesses (1)

References (3)

Change history (0)

No recorded changes yet.

Sources
CVE.org / MITRE
Status PUBLISHED
Assigner checkpoint
Published Nov 13, 2020
Updated Aug 4, 2024
Reserved Jan 7, 2020
NVD
Status Modified
Modified Jun 17, 2026
Red Hat
Severity n/a
Public date n/a
ENISA EUVD
Assigner checkpoint
Published Nov 13, 2020
Updated Aug 4, 2024
Exploited since n/a
EUVD-2020-27173